Dr. Abhishek K "Ryan"

Adobe Certified Educator & Apple Certified

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Mentor II Creative Educator II Scientist

Sharing A Love of Knowledge

Dr. Abhishek Kumar "Ryan" grew up in an environment that emphasised learning and academic excellence. They decided on their field of specialization early in their scholastic career and have since developed a name for themselves as an expert Professor.

They believe knowledge should be available to all and try to teach and write in an accessible and understandable manner. As a result, Dr. Abhishek Kumar "Ryan" has become known for connecting people to information in engaging, interesting and thought-provoking ways.

Traditional Library

Exploring the Animation, LA, USA

March 10, 2021

Learning by Doing Design , Changi, Singapore

October 10, 2021

Female Speaker

Authored Books

Knowledge for Every Level


VR Integrated Heritage Recreation
Using Blender and Unreal Engine 4

Springer Nature (Apress) : ISBN 978-1-4842-6076-0

Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You will explore aspects of 3D design visualization and VR integration using industry-preferred software. 
Some of the most popular video games in recent years have historical settings (Age of Empires, Call of Duty, etc.). Creating these games requires creating historically accurate game assets. You will use Blender to create VR-ready assets by modeling and unwrapping them. And you will use Substance Painter to texture the assets that you create.
You will also learn how to use the Quixel Megascans library to acquire and implement physically accurate materials in the scenes. Finally, you will import the assets into Unreal Engine 4 and recreate a VR integrated heritage that can be explored in real time. Using VR technology and game engines, you can digitally recreate historical settings for games.

What You Will Learn

  • Create high-quality, optimized models suitable for any 3D game engine

  • Master the techniques of texturing assets using Substance Painter and Quixel Megascans

  • Keep assets historically accurate

  • Integrate assets with the game engine

  • Create visualizations with Unreal Engine 4

Who Is This Book For
Game developers with some experience who are eager to get into VR-based games